Well if your here, you suck......just kidden. Some of the missions may
present some difficulty, for those I've put together some helpful hints.
Once you warp into Mordecai, your going to have a about 7 hideki's right
on top of you. Together there a threat, but individually there cannon
fodder. So have your squad form up, then pick them off individually. Alpha
squad will warp in, they'll tell you they got there ass kicked. So now
you don't have enough ships to engage the main fleet. There are a few
ways of beating this. First off you can go all rambo and just charge in,
and die. My suggestion is to order you squad to attack one of the galors
or the gormaul, then try to draw the keldon away from the main fleet,
and kill it one-on-one.
In Beta Ceti you'll begin patrol, and your ass kicking. A new galor class
ship will warp in. Here's the problem. The galor is faster, stronger,
and has better weapons than you. The best thing to do is have your escorts
engage it while you run, warp is disabled by the way. Once the Mordecai
warps in, use vos 3-4 to change to the Mordecai. Now comes the biggest
battle in the DC series. In Avery you'll engage 8 cardassian ships, not
counting the lauched fighters. Here you need to engage the ships and not
get killed (duh). After about 2 minutes a second wave of Cardi's will
warp in. At this point you have 2 optionsl; Follow Captain Jellico's advice
and go get help in Fletcher, or stay and get killed. With the additional
escort in Fletcher you'll be able to destroy the cardassian fleet. Most
likely you will suffer massive damage.
First off your ship has already been blown up, but you got him too. Now
your sitting in an escape pod with an annoying pilot. After a few seconds
of sitting in space crying for help, you'll be informed of a few birds
of prey are heading your way. Guess what! They have weapons, and faster
impulse drives, your screwed. Not really, the planet rings are you defense.
Enter the rings and
of the Week
Galorum Nor is destoryed